I Walk
I Walk is an interactive installation combining projection, sound, and AI-generated imagery. Through an controller, audiences guide a projected figure whose steps slow, stiffen, and eventually require rest.
This work explores how computation engages with bodily trauma, transforming private pain—persistent yet invisible—into a perceptible and shareable experience.
At the sacroiliac joint of the figure, a small screen shows GAN-generated X-ray images. These scans come from sacroiliitis patients, the only visible evidence of pain. The generated images stay in distortion and flow, symbolizing both the body’s mutation and the persistence of pain.
This work uses computation to engage with bodily trauma, turning private pain that is persistent yet invisible into a shared experience.
This work comes from my long-term experience of sacroiliitis. It is a chronic inflammation where the spine meets the pelvis, causing constant pain and stiffness. In severe cases, it can spread to other joints.
For most people, walking is ordinary. For me, it is limited. In this piece, the audience walks with a controller. Over time, the figure’s steps slow, stiffen, and finally stop to rest. What is usually invisible in daily life is shown here through sound, movement, and pause.
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