I Walk

AI (Machine Learning)

Audio-Visual

Controller

Touch Designer

2025

AI (Machine Learning)

Audio-Visual

Controller

Touch Designer

2025

AI (Machine Learning)

Audio-Visual

Controller

Touch Designer

2025

I Walk is an interactive installation combining projection, sound, and AI-generated imagery. Through an controller, audiences guide a projected figure whose steps slow, stiffen, and eventually require rest.

This work explores how computation engages with bodily trauma, transforming private painpersistent yet invisibleinto a perceptible and shareable experience.

At the sacroiliac joint of the figure, a small screen shows GAN-generated X-ray images. These scans come from sacroiliitis patients, the only visible evidence of pain. The generated images stay in distortion and flow, symbolizing both the bodys mutation and the persistence of pain.

This work uses computation to engage with bodily trauma, turning private pain that is persistent yet invisible into a shared experience.

This work comes from my long-term experience of sacroiliitis. It is a chronic inflammation where the spine meets the pelvis, causing constant pain and stiffness. In severe cases, it can spread to other joints.

For most people, walking is ordinary. For me, it is limited. In this piece, the audience walks with a controller. Over time, the figures steps slow, stiffen, and finally stop to rest. What is usually invisible in daily life is shown here through sound, movement, and pause.

Recent Works

Available For Work

Wenyan Deng

wenyan.creative@gmail.com

Design by Wenyan

All rights reserved, ©2025

Available For Work

Wenyan Deng

wenyan.creative@gmail.com

Design by Wenyan

All rights reserved, ©2025

Available For Work

Wenyan Deng

wenyan.creative@gmail.com

Design by Wenyan

All rights reserved, ©2025