Bodies Unseen
Bodies Unseen is a GAN-based generative and interactive computer art project, rooted in my long-term experience of living with condensing osteitis of the sacroiliac joint. It explores how technology intervenes in, reshapes, and externalizes the persistent bodily pain that resists visible perception.
Through AI-generated dynamic imagery and audience engagement, the work constructs a living system where memory, sensation, and machine intertwine, questioning how the borders of pain, memory, and perception shift at the intersection of flesh and algorithm.







Interaction
Move hands to map XY positions and influence dynamics.
Closed fist to switch brightness modes.
Pointing up to reset blob counts and redistribute nodes, simulating memory reorganization.
Using sacroiliac X-ray imagery, I trained a StyleGAN2-ADA model to generate interpolation animations. These dynamic images feed into an interactive system, where blob tracking and gesture recognition respond to audience behavior in real time, creating an evolving visual structure that records the generation and mutation of bodily memory.
Each new blob symbolizes a fragment of pain and a perceptual node emerging from the AI’s learning process. Every audience intervention reshapes not only the imagery but also the logic of memory and machine perception.
Here, AI acts not just as a tool, but as an active co-author of narrative.
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